![]() PIC file for goodness' sake (tried psxmem & executor, but to no avail).īy the way, did you find any readable texts in the editor? (because I didn't see any in-game dialogues only rubbish- could it be that the fonts are compressed?). I did try to use the savestate method as shown here (old link: dead), but I don't know if I'm doing it right since I could not view the. However, I didn't find any dialogue scripts at all, and the stupid Kanji is still showing at random and bizarre places. :Īnd just when I was about to lose my patience (I even tried modifying the tables), out of sudden, I finally picked the ASCII table, and WHAM! All the Kana were sitting there, displaying nicely (I actually tried the ASCII table last night, but the thing was, I scrolled down to see the texts (and I was equally disappointed), but I hadn't thought of searching the hex value of a font and changing the table from there since I had already pinpointed the hex values of certain fonts): And not only that, every Hiragana wes replaced by numerous Kanji with the radical 糸. What was supposed to be an ぁ was being replaced by 縺. But after comparing the three different tables mentioned above, mine matched perfectly-I only managed to get the numbers, alphabet letters and some Hiragana ( using satsu's gamesave method done with He圎dit):Īs for loading the table into WindHex, both the Shift-JIS and your UTF-8 tables gave almost the same result (very slight change). TBL file (and as a result, WindHex gave out lots of dots after loading the. ![]() With regard to my "table", I couldn't turn it into a real. ![]()
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